package server.messageId;

/**
 * 手游
 * Client 2(To) Server 消息id
 * @author King
 *
 */
public class C2SMessageId
{
	
	public class Test
	{
		public static final int MODULE_ID = 1;
		
		public static final int TEST = 2;
		
	}
	
	public class Login
	{
		public static final int MODULE_ID = 2;
		
		/**请求登陆**/
		public static final int LOGIN_REQ = 1;
		
		/**请求创建帐号**/
		public static final int CREATE_ACCOUNT = 2;
		
		/**请求进入桌子**/
		public static final int ENTER_TABLE = 3;
		
		/**请求查看其他玩家信息**/
		public static final int VIEW_OTHER_INFO = 4;
		
		/**请求切换桌子**/
		public static final int CHANGE_TABLE  =5;
		
		/**gm指令**/
		public static final int GM_OPTIONAL =6;
		
		/**排行榜列表请求**/
		public static final int RANKING_LIST_REQ = 7;
		
		/**退出游戏**/
		public static final int QUITE_GAME = 8;
		
		public static final int HEART_BEAT = 9;
	}
	
	/**
	 * 聊天
	 * @author King
	 *
	 */
	public static class Chat
	{
		public static final int MODULE_ID = 3;
		
		/**房间聊天请求**/
		public static final int ROOM_CHAT_REQ = 1;
		
		/**世界喊话**/
		public static final int CHAT_TOALL_REQ  =2;
	}

	/**
	 * 商城
	 * @author King
	 *
	 */
	public static class Shop
	{
		public static final int MODULE_ID = 4;
		
		/**商城列表请求**/
		public static final int SHOP_LIST_REQ = 1;
		
		
		/**请求购买道具**/
		public static final int BUY_ITEM = 2;
	}
	
	
	/**任务**/
	public static class Task
	{
		public static final int MODULE_ID = 5;
		
		/**请求任务列表**/
		public static final int TASK_LIST_REQ = 1;
		
		/**请求领取奖励**/
		public static final int TASK_AWARD_REQ = 2;
	}
	
	/**打牌模块**/
	public static class PLAY
	{
		public static final int MODULE_ID = 6;
		
		/**选牌请求**/
		public static final int XUANPAI_REQ = 3;
	}


}
